Deadlock updates from the official Steam news. Translations are automatic — hero and item names stay as in the game.
Minor Update - 06-30-2026June 30, 2026 at 05:22 PM · 4 months ago
\[ Urn / King of the Hill ]
King of the Hill objective has been rethemed and renamed to "Unstable Rift"
Unstable Rift no longer requires an Urn delivery to trigger the start of the event. It now has a variable start time of +/- 1 minute. There is a global announcement 25s before it spawns. 60s before that there is also an in-world only visual effect to let you know which lane it'll randomly spawn in.
Unstable Rift spawn interval increased from every 6 minutes to every 7 minutes
Unstable Rift comeback bonuses (resists in the area, extra comeback bounty, and trailing/leading team claiming timer) now all scale linearly based on the amount of NW they are trailing (scales from no bonus at 0% NW behind to full bonus at 15% NW behind)
The team that secures the Unstable Rift now also has a wave of 5 Rift Troopers sent down from the rift location. When trailing, spawns up to 12 troopers instead (using the same linear ramp from 0% NW to -15% NW)
Rift Troopers drop no souls when killed
Rift Troopers spawn with 100% extra health and damage (they also look larger and have custom VFX). Their bonus health and damage grow slightly per event (first one is 100%, then 120%, 140%, etc)
Any players in the Unstable Rift Zone are now revealed on the minimap
Unstable Rift bounty increased by 35% (to account for the 35% loss with no urn runner bounty, overall objective bounty is unchanged)
Unstable Rift no longer grants +1 permanent buff to each player (there is also no +3 buffs to the urn runner)
Urn running is now its own objective. Spawns on either end of the map (where the previous neutral pickup locations were), and gets delivered to the opposite end. Spawns at 10/15/20/25/etc.
Urn runner is no longer revealed and is not disarmed or silenced (going through a doorway or mirage teleport still drops it)
Urn cannot be manually dropped. It gets dropped when you get hit with a light or heavy melee, are stunned or are killed. It stays where it drops and does not walk back home.
Urn runner can no longer parry
Urn bounty value starts decaying after 45s from being picked up. It drains gradually over another 45s and then the urn is removed when the bounty is empty.
Urn is deposited immediately at the drop off point.
Urn bounty when deposited is worth 250 + 70/min for just the urn runner. Still has the comeback bounty component. Upon deposit all of the souls are released as orbs into the air (if another ally secures the orbs, they share the bounty with the urn runner).
Urn runner gets +4 permanent buffs on deposit
Urn is now louder when it talks and is easier to hear by nearby enemies
After 3 Minutes from spawn the Urn will start walking very slowly on his own towards the deposit location
Urn runner's passive bonuses while holding it now scales based on how behind you are, rather than being on or off (same as the Unstable Rift 0%-15% NW linear scaling). Bonuses are the same as the previous urn runner bonuses.
There are two debug commands you can use to test these out
citadel_force_spawn_idol - This spawns the Urn
citadel_koth_dev_test_spawn - This moves your hero and spawns the Unstable Rift in the early warning state then quickly transitions to the 25s broadcasted timer
\[ General ]
Reworked Boon reward table
Health per boon reduced by 5%
All ultimate base and upgrade cooldowns nerfed by 15% (rounded to the nearest multiple of 5)
Rejuv buff duration reduced from 4 minutes to 3
Respawn ramp changed from 8-30s from 5-19m to 8-35s from 5-20m
Guardian bounty reduced from 1500 to 1250
Walker bounty reduced from 4000 to 3500
First blood bounty reduced from 150 to 125
Base kill bounty reduced from 250 to 200 (max is still 2200 at 40m)
Trooper bounty rescaled from 116 + 1.16/m to 100 + 2/m (less before 20m, more after)
Trooper bounty ratio in the deniable flying orb increased from 40% to 50%
Minimum unsecured souls allowed to drop reduced from 150 to 50 + 5/min
Dash Jump input window increased from 0.2s to 0.25s duration (start time: 0.3s to end time: 0.55s)
Dash Jump distance increased from 18m to 19m
Dash Jump vertical impulse increased from 400 to 425
Jump Pads on top of the double sinner buildings have been removed
Hovering an item in the shop now shows you a preview for your investment bars
Street Brawl: No longer locks you out of getting off the zipline in the first few seconds
Street Brawl: Increased item randomness a bit
Street Brawl: Fixed Enhanced Sharpshooter and Enhanced Spiritual Overflow not maintaining the bonuses from their enhanced components
\[ Items ]
Mystic Shot: Cooldown increased from 8s to 9s
Toxic Bullets: Bleed damage increased from 1.7% to 1.9%
Scourge: Max Health DPS reduced from 3.5% to 2.6%
Scourge: Max Health DPS now scales with spirit power (0.0055)
Cursed Relic: Damage Penalty increased from -10% to -14%
\[ Heroes ]
Abrams: Siphon Life T3 reduced from +3m Radius to +2m
Abrams: Shoulder Charge T3 reduced from -20s Cooldown to -18s
Apollo: Riposte T1 increased from -7s Cooldown to -8s
Apollo: Riposte grace window to target after channel increased from +1s to +1.3s
Apollo: Riposte cast range increased from 25m to 35m
Apollo: Riposte targeting angle increased from 70 to 90
Apollo: Flawless Advance Heal on hero hit spirit scaling increased from 1 to 1.3
Apollo: Itani Lo Sahn T3 increased from +40% Bonus Damage to +50%
Billy: Bullet damage per boon reduced by 10%
Billy: Bashdown melee scaling reduced from 1.1 to 0.9
Billy: Bashdown T3 reduced from 60% Heavy Melee damage to 50%
Billy: Rising Ram T3 Max HP Damage reduced from 10% to 8%
Billy: Rising Ram T3 Max HP Damage spirit scaling increased from 0.017 to 0.035 (break even at 111 spirit power)
Celeste: Dazzling Trick cooldown reduced from 35s to 32s
Celeste: Radiant Daggers buff duration increased from 25s to 30s
Celeste: Radiant Daggers spirit scaling increased from 0.56 to 0.63
Celeste: Shining Wonder bounce range increased from 15.5m to 16.5m
Celeste: Shining Wonder damage increased by 10%
Doorman: Doorway cooldown increased from 40s to 45s
Drifter: Health per boon increased from 41 to 43 (global hp boon reduction is after this)
Drifter: Rend cast time reduced from 0.5s to 0.4s
Drifter: Rend post cast time reduced from 0.5s to 0.4s
Drifter: Rend T2 increased from -7s Cooldown to -8s
Drifter: Bloodscent T1 increased from +2m/s while near an isolated enemy to +3m/s
Drifter: Bloodscent T2 increased from 18% missing health heal to +24%
Dynamo: Rejuvenating Aurora regeneration increased from 25/s to 30/s
Grey Talon: Rain of Arrows cooldown increased from 23s to 25s
Grey Talon: Guided Owl permanent spirit bonus reduced from 10 to 8
Holliday: Powder Keg velocity reduced slightly
Holliday: Powder Keg charge delay increased from 7s to 7.5s
Holliday: Powder Keg spirit scaling reduced from 1.4 to 1.2
Holliday: Powder Keg T3 reduced from +100 Damage to +80
Haze: Sleep Dagger T1 increased from -8% Bullet Resist to -10%
Haze: Sleep Dagger T2 increased from -17s Cooldown to -18s
Haze: Smoke Bomb T3 increased from +40% Bullet Lifesteal to +50%
Ivy: Entangling Thorns spirit scaling increased from 0.45 to 0.55
Ivy: Kudzu Connection Replicated Healing per boon scale increased from +0.5 to +0.85
Ivy: Air Drop cooldown reduction when used on allies increased from -25% to -30%
Lash: Ground Strike cooldown reduced from 21s to 18s
Lash: Flog angle increased from 30 to 38
Mina: Rake missing health as damage increased from 5% to 6%
Mina: Sanguine Retreat T3 now also increases range by +3m
Mina: Nox Nostra damage increased from 4.45 to 4.6
Mina: Nox Nostra T1 damage increased from +1.74 to +1.9
Mo & Krill: Sand Blast T2 slow increased from -25% to -30%
Mo & Krill: Sand Blast T3 increased from -20s Cooldown to -25s
Mo & Krill: Combo bonus max health per kill increased from 30+1/boon to 40+2/boon
Paige: Health per boon increased from 29 to 33
Paige: Bookwyrm T1 changed from "+2s Trail Duration and +1m Radius" to "-12s Cooldown"
Paige: Bookwyrm T2 changed from "+10m Range and -12s Cooldown" to "+1 Charge, +1m Radius and +2s Trail Duration"
Paige: Bookworm T3 changed from "+100 Damage, +30 DPS and +1 Charge" to "+100 Damage, +30 DPS and +12m Travel Range"
Paige: Plot Armor T1 fire rate spirit scaling increased from 0.13 to 0.16
Paige: Plot Armor T3 increased from 75% Barrier to 100%
Paige: Rallying Charge is now properly counted as a "miss" (for the -50% CD Reduction) if the only thing that was impacted were non-heroes
Paige: Rallying Charge T3 Max Amp increased from +50% to +70%
Paradox: Kinetic Carbine T2 now also increases move speed spirit scaling (0.06)
Paradox: Kinetic Carbine T3 changed from affecting Max Damage Scaling to affecting both Min and Max Damage Scaling
Pocket: Bullet damage per boon reduced from 0.16 to 0.14
Pocket: Flying Cloak T3 reduced from -12s Cooldown to -11s
Rem: Tag Along healing per second spirit scaling reduced from 0.66 to 0.4
Rem: Tag Along T3 missing health spirit scaling reduced from +0.02 to +0.016
Rem: Lil Helpers Spirit Resist reduced from 15% to 12%
Rem: Lil Helpers T1 changed from "+1 Helper" to "+1 Helper and +1.5m/s Move Speed"
Rem: Lil Helpers T2 changed from "+8% Spirit Resist and +1.5m/s Move Speed" to "+1 Helper and +15% Trooper Damage and Resist"
Rem: Lil Helpers T3 changed from "+2 Helpers and +20% Trooper Damage and Resist" to "+1 Helper and +15% Spirit Resist"
Seven: Lightning Ball charge delay reduced from 7s to 6s
Seven: Storm Cloud time to expand increased from 1.5s to 3.5s
Seven: Storm Cloud damage interval increased from 0.25s to 0.3s (DPS unchanged)
Seven: Storm Cloud T2 now also increases Initial Radius by +5m
Shiv: Alt Fire damage now has a custom value per boon (+0.2)
Shiv: Alt Fire ammo consumed per shot increased from 3 to 5
Shiv: Alt Fire knockback movement is now disabled by slowing hex state
Shiv: Serrated Knives cooldown reduced from 18s to 16s
Shiv: Slice and Dice now deals +25 light melee damage (75 total) instead of 60 spirit damage
Shiv: Slice and Dice changed from -6% Spirit Resist to +4% Damage Amp
Shiv: Bloodletting T2 changed from "+15% Incoming Damage Deferred" to "+35% Deferred Damage Cleared"
Shiv: Bloodletting T3 changed from "+50% Deferred Damage Cleared" to "+15% Incoming Damage Deferred"
Shiv: Killing Blow now deals damage to troopers and neutrals along the way
Shiv: Killing Blow executing a hero now instantly fills the rage bar
Shiv: Killing Blow now has the T3 "recast within 20s on a hero kill" as part of the base ability
Shiv: Killing Blow Full Rage Damage Bonus reduced from +12% to +8%
Shiv: Killing Blow range reduced from 18m to 12m
Shiv: Killing Blow T1 now also increases range by +6m
Shiv: Killing Blow T2 increased from +10% Full Rage Bonus Damage to +16%
Shiv: Killing Blow T3 increased from +5% Enemy health Threshold to +10%
Vindicta: Stake T2 reduced from -20s Cooldown to -22s
Vindicta: Crow Familiar T2 increased from -12s Cooldown to -16s
Vindicta: Crow Familiar collision radius between each crow increased slightly
Vindicta: Assassinate Max Bonus Damage spirit scaling increased from 2 to 2.3
Viscous: Splatter T3 spirit scaling reduced from +1.1 to +1.0
Viscous: Puddle Punch T3 increased from -12s Cooldown to -14s
Viscous: Goo Ball T3 increased from +6s Duration to +7s
Vyper: Screwjab Dagger T3 now also reduces charge delay from 4s to 2s
Vyper: Slither T3 spirit scaling increased from 0.6 to 0.8
Warden: Bullet damage per boon reduced from 0.34 to 0.28
Warden: Willpower T2 increased from -22s Cooldown to -24s
Warden: Willpower T3 increased from +2.5 spirit power scaling to +2.7
Minor Update - 06-11-2026June 12, 2026 at 12:59 AM · 5 months ago
Urn give up time reduced from 75s to 60s
Urn bounty reduced by 10% (unreduced for trailing team)
Breakables health permanent bonus reduced from 15/25/35 to 15/20/30 for level 1/2/3
Kill comeback bounty values increased by 8%
Street Brawl: All ability and item range/radius values are reduced by 10%
Opening Rounds: Conditional Weapon Damage bonus reduced from 30% to 25%
Opening Rounds: Spirit Power increased from +4 to +7
Arcane Surge: Fixed various cases with the bonuses not working
Apollo: Disengaging Sigil velocity increased by 50%
Apollo: Disengaging Sigil velocity's vertical:horizontal ratio changed from 1.5:1 to 1:1
Apollo: Disengaging Sigil now allows input to alter the direction apollo launches himself (A/D biases to the left/right and W/S affect how much backwards motion is applied
Apollo: Disengaging Sigil T1 changed from "+30 Damage" to "Gain +25% Fire Rate and Bullet Speed for 8s"
Minor Update - 06-04-2026June 4, 2026 at 05:30 PM · 5 months ago
Urn mechanics have been reworked.
Primary details:
Delivering the urn now starts a king of the hill style capture point, rather than using melee to flip the urn back and forth.
Both teams can progress at the same time, but the urn will only be fully claimed once there is only one team in the circle.
The Urn runner now gets their normal 35% bonus bounty and stats immediately on initial deposit (rather than on deposit conclusion only if your team won it)
Other Details:
Urn overall bounty reduced by 20% (unreduced for trailing team)
Progress radius is 20m
Progress rate is fixed regardless the number of allies in the area
Progress duration for favored/neutral/unfavored is 6/12/18s
If Urn has been in progress for over 75s, it will give up and throw all the souls as orbs into the sky (they will float for a long time)
Increased time allowed to run the urn before taking damage by 10s
Trailing team sprint speed bonus from +4m to +5m
Urn comeback resistance now also grants +35% Debuff Resistance ontop of the 35% Bullet and Spirit Resistance
Urn comeback resistance aura reduced from 60m to match the 20m progress radius
Drop off location is above the bridges on the side lanes, rather than below.
Minor Update - 05-31-2026May 31, 2026 at 07:45 PM · 5 months ago
Apollo: Disengaging Sigil T2 increased from +20% Fire Rate to +30%
Apollo: Flawless Advance T1 heal from 30+0.75 to 35+1.0
Apollo: Flawless Advance T2 increased from -10s Cooldown to -12s
Apollo: Itani Lo Sahn damage increased from 190 to 200
Apollo: Itani Lo Sahn spirit scaling increased from 2.3 to 2.6
Graves: Jar of Dead damage reduced from 20 + 0.31/spirit to 17 + 0.27/spirit
Graves: Ghouls damage reduced by 15%
Graves: Ghouls bounty increased from 25+1/min to 35+2/min
McGinnis: Heavy Barrage range reduced from 50m to 36m
Minor Update - 05-28-2026May 28, 2026 at 05:14 PM · 5 months ago
Urn spawn time and interval changed from 10/15/20/25/etc to 12/18/24/30/etc
Urn timer now gets frozen with Frozen Shelter
Urn no longer provides the +35% Bullet and Spirit Resist aura for the behind team when it is being carried or dropped. The aura is now only active when it is being deposited.
Urn runner when behind now gains +35% Bullet and Spirit Resist for themselves only
Fixed the trailing team Urn runner's extra sprint bonus not working properly
Urn will do damage to the runner after a team has held it for 30s (was 50s before), however, this timer will freeze while there are enemies within a 40m radius of the urn runner.
Urn will now always add at least 2s to the team 30s held timer limit anytime it is picked up, even if it is instantly dropped
You are no longer prevented from picking up the urn for 12s after it is dropped after the previous 50s team held timer
The conditions for when the Urn decides to run back home have been reworked. The Urn will now stay in place on the ground as long as there are enemies in a 40m radius (enemies of the last person to have dropped or fumbled the Urn). If there are no enemies, then the Urn will wait up to 13s if there is a friendly player in a 40m radius.
If the Urn held timer is over 45s (keeping in mind this timer is frozen if there are nearby enemies), the next time it is dropped it will immediately run back home if there are no nearby enemies.
Parrying a trooper no longer resets your parry cooldown (however it won't end your parry early like a hero hit does)
Gameplay Update - 05-22-2026May 22, 2026 at 09:51 PM · 5 months ago
General
Base HP reduced by 10 for all heroes
HP per boon reduced by 3
Guardians scaling resistance from +75%->-50% over 12 minutes to +50%->-50% (takes more damage early)
Medium neutrals initial spawn time reduced from 6 minutes to 5 minutes
Breakables spawn time increased from 2 minutes to 3 minutes
Shrines are now invulnerable until one pair of Base Guardians are destroyed
Backdoor removal linger duration reduced from 20s to 14s
Knockup durations are now affected by debuff reduction
Removed two jump pads from around the middle of the map that point to outwards (to the left and right respectively)
Sliding no longer resets sprint speed
Stamina Regeneration is reduced by 25% for 5s after using a Wall Jump. This does not trigger when out of combat or when mantling soon after.
Bullet Velocity now stacks additively rather than diminishingly
Medic trooper heal duration increased from 2s to 4s (same overall heal amount)
When receiving multiple of the Medic trooper orb the duration will now be added ontop rather than stacking directly (so picking up 4 in a row will give the regen over 16s instead of over 4s, overall heal is the same just slower)
Medic Trooper heal increased from 12% missing hp to 13%
Fixed Parry FX not always matching state
Base Guardian Bullet Resistance increased from 10% to 20%
Gameplay Update - 04-30-2026April 30, 2026 at 11:45 PM · 6 months ago
General
Base health per boon reduced by 7
Vitality Investment bonus increased from 8/10/13/17/34/39/44/48/52/56% to 9/12/15/20/38/42/46/50/56/62%
Weapon Investments bonus rescaled from 7/9/13/20/49/60/80/95/115/135% to 9/12/15/18/46/55/70/85/100/115%
Reduced bullet damage growth by 10% for the following heroes: Bebop, Pocket, Vyper
Reduced bullet damage growth by 5% for the following heroes: Victor
Increased bullet damage growth by 10% for the following heroes: Mo & Krill, Apollo
Guardians, Base Guardians and Shrines now have 10% Bullet Resistance
Walkers Bullet Resistance increased from 15% to 25%
Medic Trooper missing health percent heal reduced from 14% to 12%
Medic Trooper fixed regen growth per minute reduced from 3 to 2
Getting knocked off bounce pads now sends you downwards quickly rather than continuing the trajectory towards the bounce pad destination
Souls required for boons after 13.2k/15k/17k/+2k per boon to 13.2k/14.5k/+1.5k per boon (ends at 40k instead of 49k)
Fixed Alt Fire scaling for Yamato and Viscous not working recently
\[ Items ]
Added a new T4 Vitality item, Indomitable. Upgrades from Reactive Barrier. Causes the next Stun, Chain, Immobilize, Sleep, or Silence from players to be automatically removed. When this happens, you gain a barrier and all your ability cooldowns are reduced by 20%. Cooldown: 55s. Innate: +8% Bullet Resistance and +8% Spirit Resistance.
Active Reload: Fire Rate increased from +22% to +25%
Apollo: Disengaging Sigil T2 changed from "Gain +30% Fire Rate and +50% Bullet Speed for 10s" to "On Player Hit: +1 Stamina restored and resets Air Jump/Dash limit"
Apollo: Disengaging Sigil T3 changed from "On Player Hit: +2 stamina restored and reset Air Jump/Dash limit" to "Recast within 4s"
Apollo: Flawless Advance now allows Apollo to parry during it
Bebop: Exploding Uppercut T3 increased from +17% Missing Health to +18%
Bebop: Fixed Sticky Bomb T3 duration ending once the bomb went off rather than the 5s duration
Bebop: Sticky Bomb T3 changed from "On Cast: +5m Move Speed and +20% Fire Rate for 5s" to "On Cast: +5m Move Speed and +25% Debuff Resistance for 6s" (applies retroactively)
Calico: Gloom Bombs melee resist debuff now stacks additively
Calico: Gloom Bombs T2 increased from -5% Melee Resist for 5s to -6% for 6s
Calico: Gloom Bombs melee resist now applies on impact rather than explosion
Calico: Return to Shadows damage increased from 140 to 150
Calico: Return to Shadows T2 damage increased from +65 to +75
Calico: Return to Shadows T3 heal increased from 350 to 450
Doorman: Call Bell explosion damage spirit scaling reduced from 1.3 to 1.2
Doorman: Call Bell T3 spirit scaling reduced from 0.4 to 0.35
Graves: Jar of Dead collection rate reduced by 20% (takes longer to gain a charge)
Graves: Jar of Dead damage reduced from 17+0.27 to 16+0.25
Graves: Jar of Dead bounty increased from 5+0.25/boon to 7+0.5/boon
Graves: Grasping Hands T3 Immobilize duration reduced from +1s to +0.75s
Grey Talon: Gun cycle time increased from 0.5775 to 0.6 (~4% DPS nerf)
Grey Talon: Bullet damage growth reduced from +1.0 to +0.85
Grey Talon: Rain of Arrows cooldown increased from 22s to 23s
Grey Talon: Rain of Arrows T2 reduced from -13s Cooldown to -12s
Holliday: Powder Keg now has an alt cast behavior to place the barrel at her feet
Holliday: Powder Keg various improvements to the launch angles, velocities and feel of casting
Holliday: Powder Keg now starts with 2 charges
Holliday: Powder Keg Charge Time increased from 3.5s to 7s
Holliday: Powder Keg spirit scaling reduced from 1.6 to 1.4
Holliday: Powder Keg T2 changed from "+58 Damage" to "+1 Charge"
Holliday: Powder Keg T3 changed from "+2 Charges and +0.4s Displacement" to "+100 Damage, +0.5 Spirit Scaling and -5s Charge Time"
Holliday: Fixed various issues with placing bounce pad on elevated areas
Holliday: Bounce Pad landing radius reduced from 12m to 9m
Holliday: Bounce Pad T3 changed from "+68 Stomp Damage and Improved Spirit Scaling" to "+0.7s Stomp Stun" (only triggers from Holliday)
Infernus: Fixed Afterburn Max duration refreshing not properly accounting for both Debuff Resist and +Ability Duration
Infernus: Fixed Concussive Combustion cooldown not updating when getting the T2 or other CD reducing items when the ability is on cooldown
Ivy: Fixed a bug where Stone Form could sometimes do significantly more damage than intended
McGinnis: Mini Turret DPS rescaled from 30+0.39 to 24+0.42 (break even at 200 spirit power)
McGinnis: Mini Turrets T3 Fire Rate reduced from +30% to +25%
McGinnis: Fixed some rare cases where Heavy Barrage would stop working
McGinnis: Heavy Barrage DPS reduced from 22.5 to 21
Paige: Rallying Charge distance for max amp reduced from 350m to 250m
Paige: Rallying Charge T2 increased from -30s Cooldown to -50s
Paige: Plot Armor barrier spirit scaling increased from 1.3 to 1.5
Paige: Plot Armor T3 barrier spirit scaling increased from +0.3 to +0.5
Pocket: Bullet damage growth reduced from +0.2 to +0.16
Pocket: Flying Cloak T3 reduced from -13s Cooldown to -12s
Pocket: Affliction now does half damage on objectives
Seven: Bullet damage growth reduced from 0.337 to 0.24
Seven: Power Surge T3 reduced from +12s Duration to +10s
Seven: Storm Cloud now hits breakables
Shiv: Killing Blow now has +30% more cooldown whenever it does not impact a player
Silver: Lycan Curse cooldown increased from 40s to 70s
Silver: Lycan Curse T3 no longer heals
Viscous: Puddle Punch T2 increased from +40% Lifesteal to +60%
Viscous: Goo Ball T2 now also increases Bullet and Spirit Resist by +10%
Victor: Aura of Suffering radius reduced from 9m to 8m
Victor: Aura of Suffering T3 now also increases radius by +1m
Victor: Fixed some client performance issues when using Aura of Suffering
Victor: Shocking Reanimation cooldown increased from 230s to 240s
Victor: Shocking Reanimation T3 reduced from -120s Cooldown to -110s
Victor: Shocking Reanimation T3 increased from +150 Damage to +175
Vindicta: Assassinate Max Bonus Damage spirit scaling increased from 1.7 to 2.0
Warden: Bullet falloff reduced from 20m->58m to 18m->47m
Warden: Alchemical Flask spirit scaling reduced from 0.73 to 0.63
Warden: Alchemical Flask T2 reduced from +40 Damage to +35
Warden: Alchemical Flask T2 increased from -20% Weapon Damage to -25%
Warden: Willpower spirit scaling increased from +0.5 to +0.8
Warden: Binding Word T3 reduced from -18s Cooldown to -14s
Warden: Last Stand lifesteal increased from 65% to 75%
Warden: Last Stand T2 increased from -30s Cooldown to -35s
Warden: Last Stand T3 increased from +3s Duration to +4s
Shrine Bullet Resistance increased from 10% to 20%
Tier 2 Bullet Resistance increased from 25% to 35%
Midboss now starts spawned at the beginning of the game
Total Damage Reduction debuffs now stack diminishingly rather than additively (Inhibitor, Fire Scarabs, etc)
Movespeed diminish point increased from 11 to 12 (very slightly less aggressive diminishing scaling)
Weapon Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 46/55/70/85 to 46/54/62/74/86
Vitality Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/42/46/50 to 38/42/46/50 (final two tiers shifted up by +4)
Spirit Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/48/57/66 to 38/45/52/59/66
Fixed various item barrier durations not scaling with duration increases
Walkers will interrupt a rocket barrage during the 1s windup if stomp becomes an option.
Fixed a bug where walkers were spinning while lasering.
Smoothed zipline grabbing to fix some jitter
Added ropes to zipline binding (so if a player rebinds zipline to something other than SPACE it will also apply to mounting/dismounting ropes)
Removed delay on ziplines when using alternative key binds
Fixed the following abilities taking you out of zoom temporarily when cast: Blasted, Gloom Bombs, Shining Wonder, Call Bell, Luggage Cart, Stalker's Mark, Rejuvenating Aurora, Charged Shot, Powder Keg, Bounce Pad, Spirit Lasso, Napalm, Ice Path, Flog, Spectral Wall, Rake, Fire Scarabs, Scorn, Sand Blast, Time Wall, Paradoxical Swap, Barrage, Flying Cloak, Pillow Toss, Lightning Ball, Entangling Bola, Go For The Throat, Vexing Bolt, Consecrating Grenade, Gut Shot, Snap Trap, Ira Domini, Pain Battery, Jump Start, Flight, Crow Familiar, Lethal Venom, Petrifying Bola, Alchemical Flask, Card Trick, Capacitor, Restorative Locket, Healing Nova, Silence Wave, Magic Carpet, Refresher
Fixed the following items and abilities not working through veils: Heroic Aura, Healing Rite, Healing Nova, Rescue Beam, Divine Barrier, Kudzu Connection, Cube, Tag Along, Lil Helpers, Guardian Ward, Scourge, Plot Armor
\[ Soul Urn ]
We are experimenting with an alternate set of Urn mechanics. Please give us your thoughts on this after you've played with it some.
Primary Rules:
To pickup the Urn, rather than standing in place to channel, you now light or heavy melee the Urn to pick it up.
The Urn is now always dropped off on top of the bridge on the middle of the map.
Once dropped off, the Urn will go into a "Depositing" phase for a set amount of time, depending on which team the urn favors (3s/5s/10s for Favored/Neutral/Unfavored).
While in the Depositing phase, the enemy team can Heavy Melee the urn to have their team claim it and cause it to switch sides. This adds +1.25s to that team's timer.
If the urn is Favored or Unfavored (in a comeback state), then the Favored team will get +50% Bullet and Spirit Resist in a 60m radius around the urn while it is being carried, dropped or deposited.
Other Details:
After 35s (aggregate time held per team), the carrier will start taking 5% Max HP damage per second (previously was 45s and 0.15% Max HP damage).
Urn damage is lethal
Like before, when the Urn is fumbled, it will wait 13s if there is a player within 25m. However afterwards, with this new version, it can no longer be picked up anymore and will very quickly run back to its spawn position.
No longer silences you while carrying. You are still disarmed and movement silenced.
No longer grants +30% Bullet and Spirit Resist while carrying it
Area around deposting the urn is revealed (urn runner is also revealed as usual)
The rules for Favored/Unfavored remain the same (+15% soul difference for the first urn at 10:00, +10% for all future urns)
Souls are all instant after the deposit is complete
All rewards are the same. The last person to contest the urn gets the +3 Golden Idol buffs, falling back to the original carrier if nobody contested it.
\[ Items ]
Added a new T1 Vitality Item, Grit. Active grants you 200 Barrier for 4s duration. Innate grants 1 Out of Combat Regen. Cooldown: 60s. Upgrades to Weapon Shielding, Spirit Shielding, Reactive Barrier (these do not inherit the manual cast active) and Guardian Ward.
Restorative Shot: NPC Healing increased from 15 to 20
Melee Charge: Cooldown reduced from 7s to 5s
Active Reload: Lifesteal increased from 14% to 16%
Weakening Headshot: Now works vs NPCs
Fleetfoot: Now grants +6% Weapon Damage
Fleetfoot: Active slow resistance increased from 35% to 40%
Opening Rounds: Spirit Power reduced from +7 to +4
Slowing Bullets: Dash Distance slow reduced from -25% to -22%
Mystic Shot: Spirit scaling increased from 1 to 1.2
Recharging Rush: Cooldown increased from 24s to 25s
Tesla Bullets: Proc cooldown reduced from 0.25s to 0.2s
Alchemical Fire: Damage per Second spirit scaling increased from 0.152 to 0.2
Ballistic Enhancement: Now upgrades from Mystic Expansion
Ballistic Enhancement: Ability Range increased from +20% to +22%
Weighted Shots: Dash Distance slow reduced from -25% to -22%
Weighted Shots: Debuff resistance increased from 20% to 22%
Shadow Weave: Duration increased from 10s to 13s
Shadow Weave: Ambush Fire Rate increased from 20% to 25%
Shadow Weave: Ambush Spirit Power increased from 20 to 25
Shadow Weave: Ambush Melee Damage increased from 20% to 25%
Escalating Resilience: Max Ammo increased from 30% to 35%
Escalating Resilience: Weapon Damage increased from 15% to 18%
Heroic Aura: Radius increased from 30m to 35m
Sharpshooter: Now upgrades from High-Velocity Rounds (in addition to Long Range). Grants +60% Bullet Velocity.
Sharpshooter: Long range weapon damage reduced from 70% to 60%
Sharpshooter: Now has innate 10% Weapon Damage (from components)
Hunter's Aura: Fire Rate reduction increased from -14% to -15%
Cultist Sacrifice: Weapon Damage increased from 8% to 10%
Cultist Sacrifice: Weapon Damage boon scaling increased from 0.7 to 0.8
Cultist Sacrifice: Bonus Souls increased from 170% to 180%
Toxic Bullets: No longer builds up from melee attacks
Capacitor: Proc cooldown reduced from 0.25s to 0.2s
Crushing Fists: Cooldown reduced from 7s to 5s
Crushing Fists: Melee damage increased from 20% to 22%
Frenzy: Triggered debuff resistance increased from 30% to 40%
Crippling Headshot: Now works vs NPCs
Spiritual Overflow: Spirit Lifesteal moved from Active to Innate (reduced from 16% to 13%)
Spiritual Overflow: Now builds from Spirit Lifesteal (gains the innates it has)
Glass Cannon: Max Health reduction reduced from -15% to -13%
Silencer: Spirit Resistance reduced from 15% to 12%
Spellslinger: Cooldown Reduction reduced from 6% to 5%
Healing Rite: Spirit scaling increased from 0.93 to 1.1
Extra Regen: Regen reduced from 3 to 2.5
Extra Regen: Out of Combat regen increased from 1 to 1.5
Rebuttal: Parry cooldown reduced from -2s to -1.75s
Debuff Reducer: Now grants +90 Health
Return Fire: Duration increased from 6s to 6.5s
Healing Booster: Fixed various abilities and items not being boosted correctly
Restorative Locket: No longer has a minimum of 1 stamina restore
Restorative Locket: Max stamina restored reduced from 4 to 3
Reactive Barrier: Now grants +1 Out of Combat Regen (from components)
Spirit Shielding: No longer grants +1.75m Move Speed on activation
Spirit Shielding: Proc now also temporarily grants +18% Spirit Resistance (for the 8s duration)
Weapon Shielding: No longer grants +1.75m Move Speed on activation
Weapon Shielding: Proc now also temporarily grants +18% Bullet Resistance (for the 8s duration)
Guardian Ward: Barrier increased from 200 to 250
Guardian Ward: Cooldown increased from 45s to 60s
Guardian Ward: Now grants +1.5 Out of Combat Regen (from components)
Bullet Lifesteal: Now grants +6% Weapon Damage
Battle Vest: Weapon Damage increased from 15% to 18%
Dispel Magic: Cooldown increased from 40s to 45s
Spirit Lifesteal: Bonus Health increased from +70 to +90
Fury Trance: Active duration increased from 6s to 6.5s
Fury Trance: Gains the +6% Weapon Damage (from component)
Fury Trance: Fire Rate increased from 30% to 32%
Majestic Leap: Now grants +50% air control for the duration of the barrier
Majestic Leap: Barrier boon scaling increased from 8 to 12
Fortitude: Move speed increased from 1.25m to 1.5m
Veil Walker: Heal per boon increased from 6 to 8
Veil Walker: Invisibility duration increased from 7s to 8s
Counterspell: Spirit Power reduced from +8 to +5
Divine Barrier: Now grants +1.5 Out of Combat Regen (from components)
Juggernaut: Fire Rate reduction increased from -36% to -40%
Juggernaut: Move speed bonus increased from +2m to +2.5m
Spellbreaker: Now grants +90 Health (from components)
Indomitable: Barrier scaling increased from 1.8 to 2.0
Indomitable: Now has +2 Out of Combat Regen (from components)
Indomitable: Bullet Resist increased from 8% to 10%
Indomitable: Spirit Resist increased from 8% to 10%
Witchmail: Spirit Resist increased from 20% to 22%
Unstoppable: Cooldown reduced from 65s to 60s
Infuser: Duration increased from 6s to 7s
Infuser: Gains +6 Spirit Power (from components)
Vampiric Burst: Duration increased from 4.5s to 5s
Vampiric Burst: Now grants +6% Weapon Power (from components)
Leech: Updated bonus HP to match the components
Golden Goose Egg: Permanent buff from every 100 souls to every 80
Mystic Regeneration: Regen duration increased from 6s to 7s
Rusted Barrel: Bonus health increased from 50 to 60
Cold Front: Radius reduced from 12m to 10m
Cold Front: Damage height increased from 5m to 7m
Bullet Resist Shredder: No longer grants +65 Bonus Health
Bullet Resist Shredder: Bullet Resist increased from 8% to 9%
Bullet Resist Shredder: Now grants +9% Weapon Damage
Mystic Slow: Bonus Health increased from +30 to +50
Arcane Surge: Fixed various interaction bugs with different abilities
Surge of Power: Imbued Spirit Power increased from 24 to 25
Spirit Snatch: Bonus damage spirit scaling increased from 0.744 to 0.84
Spirit Snatch: Spirit Power Steal increased from 20 to 28
Decay: Cooldown reduced from 32s to 30s
Disarming Hex: Duration increased from 4s to 4.25s
Torment Pulse: Melee Resist increased from 15% to 18%
Radiant Regeneration: Regen duration increased from 6s to 7s
Rapid Recharge: Spirit Power for Charged Abilities increased from +10 to +14
Magic Carpet: Now innately grants -15% Gravity and Air Control by +25%
Arctic Blast: Slowed targets now have their stamina regen frozen for the 4s slow duration
Arctic Blast: Radius increased from 12m to 16m
Arctic Blast: Damage height increased from 5m to 7m
Arctic Blast: No longer does 15% damage amp
Arctic Blast: Immobilize increased from 0.75s to 1s
Focus Lens: Duration increased from 4s to 4.5s
Scourge: Debuff resist increased from 15% to 17%
Mercurial Magnum: Base Bullet Damage spirit scaling increased from 0.465 to 0.49
Vortex Web: Fixed the debuff losing gravity modification when upgraded from Slowing Hex
\[ Heroes ]
Abrams: Infernal Resilience T1 changed from "+1.5 Health Regen" to "+200 Max Health"
Abrams: Infernal Resilience T2 changed from "200 Max Health" to "+18% Melee Lifesteal" (40% effective vs non-heroes)
Abrams: Seismic Impact T2 increased from +0.7s Stun Duration to +0.8s
Abrams: Seismic Impact T3 Unstoppable duration increased from 5s to 6s
Apollo: Improved the hero's hitboxes (easier to hit)
Apollo: Base regen reduced from 2 to 1
Apollo: Riposte no longer automatically dashes. It now grants you a sub ability immediately to target the hero you want to jump to for a brief duration (can target the enemy before the parry to buffer it). Cast range is 25m.
Apollo: Riposte no longer triggers on damage auras (things like Flame Dash)
Apollo: Riposte no longer triggers off of objective damage
Apollo: Flawless Advance hitbox reduced by 10%
Bebop: Bullet damage per boon reduced from 0.139 to 0.115
Bebop: Exploding Uppercut T2 weapon damage reduced from +40% to +30%
Bebop: Sticky Bomb T2 increased from +75 Damage to +85
Billy: Health per boon increased from +48 to +59
Billy: Bullet damage per boon reduced from 0.165 to 0.142
Billy: Rising Ram cooldown increased from 30s to 32s
Billy: Rising Ram T2 increased from +0.3s Duration to +0.4s
Billy: Rising Ram T3 increased from -10s Cooldown to -13s
Calico: Gloom Bomb T2 changed from "+75 Damage to Barriers" to "-5% Melee Resist for 5s Per Bomb" (stacks)
Celeste: Improved the hero's hitboxes (easier to hit)
Celeste: Stamina cooldown increased from 4.5s to 5s
Celeste: Radiant Daggers T2 changed from "-18s Cooldown and +70 Damage" to "-22s Cooldown and +80 Damage"
Celeste: Shining Wonder T2 increased from +50 Damage to +70
Doorman: Call Bell radius reduced from 6m to 5.5m
Doorman: Call Bell T3 radius increased from +4m to +4.5m
Doorman: Call Bell explosion damage spirit scaling reduced from 1.4 to 1.3
Doorman: Call Bell inaccuracy debuff no longer diminishes from 100% to 0% over 1 second (the rest of the debuff is 4s)
Doorman: Call Bell inaccuracy debuff reduced from -100% to -40% (lasts the full duration)
Doorman: Doorways close sub ability now starts on cooldown for 8s
Doorman: Doorway is no longer unsilenceable
Doorman: Fixed recent bug causing Luggage Cart not being dispelled
Drifter: Rend T3 no longer increases scaling by 0.4
Drifter: Rend T3 now also deals Heavy Melee Damage (0.55 scale)
Dynamo: Kinetic Pulse T2 reduced from -18% Bullet Resistance to -15%
Dynamo: Kinetic Pulse spirit scaling reduced from 1.65 to 1.55
Dynamo: Quantum Entanglement T3 changed from dispelling non-ult debuffs to reducing the duration of non-ult debuffs by 50%
Graves: Sprint speed increased from 1.6 to 2.2
Graves: Grasping Hands now spawns a ghoul in the base ability (T3 still increases it by 1)
Graves: Updated dash ranges for Deadheads to be calculated from the center of Graves when they are following her
Graves: Fixed Fire Rate buffs for Deadheads not being applied to their next attack, but only on subsequent attacks
Graves: Fixed Deadheads being unable to dash through veils
Graves: Fixed Deadheads being unable to dash to targets at the very end of your attack range when they are in follow mode
Graves: Fixed Deadhead's damage taken from bullets being unaffected by fall-off
Graves: Added 0.1s buffer duration for Deadheads losing line-of-sight before they stop following an enemy
Graves: Fixed Deadheads becoming inactive if Graves dies while they are following her
Graves: Jar of Dead spirit scaling reduced from 0.35 to 0.31 (they are better at dealing damage now)
Graves: Increased speed & acceleration of Deadheads only when they are following Graves - doesn't affect in-combat
Graves: Fixed certain projectiles (i.e Gray Talon's Bird) colliding with Deadheads
Graves: Update Grave's melee to also set the dash target for Deadheads
Graves: Bullet damage and growth reduced by -10%
Grey Talon: Rain of Arrows cooldown reduced from 30s to 22s
Grey Talon: Rain of Arrows cast delay reduced from 0.5s to 0.2s
Grey Talon: Rain of Arrows duration reduced from 7s to 4s
Grey Talon: Rain of Arrows moving ability in air improved
Grey Talon: Rain of Arrow stamina distance changed from being -9% to +25%
Grey Talon: Rain of Arrows Weapon Damage bonus reduced from +4 to +3
Grey Talon: Rain of Arrows T1 changed from "-14s Cooldown" to "+3 Weapon Damage and +30% Slow for 1.5s"
Grey Talon: Rain of Arrows T2 changed from "+5 Weapon Damage and +40% Slow for 1.5s" to "-13s Cooldown" (Total CD from 16s to 9s)
Haze: Fixation T3 increased from +0.12 to +0.14
Holliday: Base bullet damage increased from 18.8 to 19.7
Holliday: Health regen increased from 1 to 2
Infernus: Bullet size increased from 3 to 4
Infernus: Concussive Combustion T3 increased from +0.75s Stun Duration to +0.9s
Kelvin: Frost Grenade damage spirit scaling reduced from 0.7 to 0.6
Kelvin: When interrupted on Ice Path, it no longer creates an ice path below him and instead lets him fall to the ground
Kelvin: Arctic Beam DPS spirit scaling reduced from 0.5 to 0.38
Lash: Bullet damage per boon reduced from 0.341 to 0.31
Lash: Ground Strike damage per meter spirit scaling increased from 0.0372 to 0.04
Lash: Grapple T2 bonus damage no longer stacks with itself, but instead refreshes the duration
Lash: Grapple T3 now also grants +1 Charge
McGinnis: Bullet damage per boon increased from 0.17 to 0.18
McGinnis: Fixed Heavy Barrage not triggering Diviner's Kevlar
McGinnis: Medicinal Specter radius increased from 5.5m to 6m
Mina: Innate -8% Debuff Resist
Mina: Fixed Rake sometimes not working with high ping
Mina: Love Bites T3 increased from -4s Cooldown to -5s
Mina: Love Bites no longer applies the flat on hit damage to abilities (was doing 20% of its value on Nox Nostra)
Mina: Nox Nostra T3 reduced from 1% Current HP to 0.5%
Mirage: Updated Djinn's Mark visuals
Mo & Krill: Getting hit with a melee no longer knocks you up when you are burrowed
Mo & Krill: Sand Blast T3 increased from +1s Duration to +1.5s
Paige: Bookwyrm T2 improved from -8s Cooldown to -12s
Paige: Rallying Charge T3 increased from +135 Damage to +160
Paige: Rallying Charge now has half cooldown if it hits no allies or enemies
Paradox: Time Wall T1 duration increased from +2.5s to +3.5s
Paradox: Time Wall T3 increased from +1 Charge to +2
Paradox: Time Wall T3 Charge Delay reduced from 4s to 2s
Paradox: Kinetic Carbine T3 increased from +50% Max Damage Scaling to +55%
Paradox: Paradoxical Swap damage increased from 125 to 150
Pocket: Flying Cloak T2 weapon damage duration reduced from 8s to 6s
Pocket: Affliction cooldown increased from 140s to 150s
Rem: Pillow Toss charge time reduced from 9s to 8s
Rem: Pillow Toss T3 increased from +90 to +100 Damage
Rem: Tag Along burst heal now also applies to secondary allies that you jump to
Rem: Tag Along lingering heal duration reduced from 3s to 2s (values rebalanced to be the same overall heal just faster)
Rem: Tag Along T2 Barrier and Item Duration/Range effectiveness increased from 25% to 35%
Rem: Tag Along T3 now also increases Missing Health Heal from 0.03 to 0.05 and Regen Per Second from 0.66 to 1.0
Rem: Tag Along can now be cast through veils
Rem: Reduced lockout period after ejecting from Tag Along from 1s to 0.3s
Rem: Tag Along time to fly to your ally is now 50% faster
Rem: Tag Along heal duration is now displayed on the hud as well as the healthbar icon
Rem: Tag Along fixed specific abilities/items that could kill Rem while he's napping
Rem: Tag Along now allows friendly auras to affect Rem
Rem: Tag Along eject is no longer affected by debuff resistance and now launches upwards slightly more to prevent hitting the ground
Rem: Tag Along eject no longer briefly restricts movement abilities and input
Rem: Naptime now provides +30% damage reduction in the base ability (T3 still adds +50%)
Seven: Bullet damage growth reduced from 0.374 to 0.337
Seven: Crit reduction increased from 35% to 55%
Shiv: Slice and Dice T2 reduced from -8% Spirit Resist to -6%
Shiv: Bloodletting Deferred Damage Cleared reduced from 40% to 35%
Shiv: Bloodletting T3 increased from +45% Deferred Damage Cleared to +50%
Shiv: Killing Blow cooldown increased from 105s to 125s
Shiv: Killing Blow full rage damage bonus reduced from 14% to 12%
Shiv: Killing Blow T2 increased from +8% Full Rage Damage Bonus to +10%
Shiv: Killing Blow T2 now also reduces cooldown by -30s
Silver: Bullet Cycle Time reduced from 0.9s to 0.85s (overall DPS adjusted to remain the same)
Silver: Entangling Bola no longer prevents you from jumping and mantling
Silver: Entangling Bola T2 changed from "+0.75s Duration" to "-5s Cooldown"
Silver: Entangling Bola T3 changed from "-5s Cooldown and Ricochet to 2 additional targets" to "+0.75s Duration and Ricochet to 2 additional targets"
Silver: Lycan Curse Fire Rate reduced from 80% to 65%
Silver: Lycan Curse Fire Rate spirit scaling increased from 0.25 to 0.45
Venator: Health increased from 790+43/boon to 830+48/boon
Venator: Hex-Lined Snap Trap T3 increased from +25% Damage Against Revealed Targets to +30%
Venator: Hex-Lined Snap Trap T3 now also grants +1 Charge
Victor: Bullet damage reduced from 13+0.3135 to 12+0.26
Victor: Jumpstart T3 spirit scaling increased from +0.6 to +0.9
Victor: Aura of Suffering now does 50% damage to objectives
Viscous: Puddle Punch T1 now also increases damage by +20
Viscous: Puddle Punch T2 no longer increases damage by +30
Viscous: Puddle Punch T2 now also grants +40% Lifesteal (1/4th against non-heroes)
Vyper: Screwjab Dagger T2 bullet resist per stack from -5% to -6%
Vyper: Screwjab Dagger T3 now also increases max stacks by 2
Warden: Bullet damage per boon reduced from 0.38 to 0.34
Warden: Willpower T3 debuff resistance now retroactively applies to existing debuffs when cast
Warden: Binding Word T2 no longer increases cast range by +12m
Yamato: Power Slash post cast time reduced from 0.4s to 0.2s
Yamato: Power Slash spirit scaling increased from 1.86s to 2.1
Yamato: Flying Slash range increased from 25m to 30m
Yamato: Flying Slash T2 no longer grants +20m Cast Range
Yamato: Flying Slash T3 now also grants +15m Cast Range
Yamato: Flying Slash T3 increased from +1 Charge to +2
Yamato: Fixed Crimson Slash not being able to hit anything if the player is aimed too high or low
Yamato: Shadow Transformation T1 increased from +5 Weapon Damage to +7
\[ Street Brawl ]
Fixed the following Enhanced Items not maintaining their stats from components: Opening Rounds, Tankbuster, Kinetic Dash, Radiant Regeneration, Burst Fire, Veil Walker, Arcane Surge, Fury Trance, Leech
Opening Rounds: Weapon Damage reduced from +45% to +30%
Opening Rounds: Now upgrades from High-Velocity Rounds (includes it's stats)
Opening Rounds: Spirit Power reduced from +10 to +7
Split Shot: Max Stacks reduced from 6 to 5
Split Shot: Weapon Damage per stack reduced from 10% to 8%
Split Shot: Cooldown increased from 24s to 27s
Shadow Weave: Moved from T4 to T3
Shadow Weave: Out of Combat Regen reduced from 10 to 5
Shadow Weave: Duration reduced from 18s to 10s
Shadow Weave: Ambush duration reduced from 8s to 5s
Shadow Weave: Cooldown increased from 32s to 45s
Shadow Weave: Spot Radius increased from 18m to 20m
Shadow Weave: Ambush Spirit Power reduced from 35 to 20
Shadow Weave: Ambush Fire Rate reduced from 32% to 20%
Shadow Weave: Ambush Melee damage reduced from 25% to 20%
Alchemical Fire: Spirit Power increased from +8 to +10
Heroic Aura: Cooldown reduced from 25s to 22s
Heroic Aura: Bullet Resistance aura increased from 15% to 17%
Blood Tribute: Now has an innate 8% Debuff Resistance
Blood Tribute: Active Debuff Resist reduced from 40% to 35%
Spiritual Overflow: No longer grants +15% Spirit Lifesteal as base stat
Spiritual Overflow: Now provides +15% Ability Duration
Spiritual Overflow: Activated buff no longer provides +20% Ability Duration
Spiritual Overflow: Activated buff now provides +20% Spirit Lifesteal
Frenzy: No longer grants +20% Spirit Resistance when below 50% Health
Frenzy: No longer grants +15% Base Spirit Resistance
Frenzy: No longer grants +0.75m Base Move Speed
Frenzy: Now grants +160 Health
Frenzy: Base Fire Rate increased from 10% to 15%
Frenzy: Low HP Move Speed increased from 2.5 to 4
Frenzy: Low HP now grants +30% Debuff Resistance (when Low HP procs, any existing debuffs are reduced by 30% duration)
Frenzy: Low HP Fire Rate increased from +25% to +40%
Frenzy: Low HP bonus is now given for a duration and has a cooldown, whenever you are below the 50% threshold. Lasts 10s and has an 16s Cooldown.
Restorative Locket: Max Stacks increased from 20 to 25 (max stamina restore happens at 25 stacks now)
Restorative Locket: Heal per stack reduced from 20 to 16
Return Fire: Bullet Resistance increased from 8% to 10%
Return Fire: Bullet Damage Returned increased from 60% to 65%
Reactive Barrier: No longer restores 1 stamina on trigger
Reactive Barrier: No longer grants +6% Spirit Resist
Reactive Barrier: Now triggers off of Silence (same trigger set as Indomitable)
Reactive Barrier: Cooldown increased from 40s to 55s
Reactive Barrier: Barrier spirit scaling reduced from 2.1 to 1.8
Trophy Collector: Moved from T3 Item to T2
Trophy Collector: Souls per stack reduced from 25 to 18
Trophy Collector: Out of Combat regen reduced from 4 to 2
Trophy Collector: Ability Range reduced from +1% Per Stack to +0.75%
Trophy Collector: No longer gives +20 Health per stack
Dispel Magic: Spirit Resistance reduced from 16% to 10%
Veil Walker: Now upgrades from Sprint Boots (includes it's stats)
Veil Walker: Bonus Health Reduced from +175 to +125
Bullet Resilience: Now grants +3 Out of Combat Regen
Spirit Resilience: Now grants +3 Out of Combat Regen
Counterspell: Cooldown increased from 20s to 23s
Counterspell: Bonus health reduced from +75 to +50
Rescue Beam: Cast range increased from 32m to 35m
Colossus: No longer grants +300 Bonus Health
Colossus: Base Health increased from +15% to +25%
Leech: Bonus Health increased from 120 to 160 (the sum of the two components)
Inhibitor: Weapon Damage reduced from 25% to 10%
Suppressor: No longer grants +50 Bonus Health
Suppressor: Now grants +8% Bullet Resistance
Cold Front: Damage Height increased from 3.5m to 5m
Spirit Snatch: Spirit Power Steal increased from 15 to 20
Arctic Blast: Damage Height increased from 3.5m to 5m
Scourge: No longer grants -4% Cooldown Reduction
Scourge: Now grants +15% Debuff Resistance
Spirit Burn: DPS Spirit scaling increased from 0.05 to 0.06
Lifesteal Adjustments:
Active Reload: Lifesteal reduced from 18% to 14%
Bullet Lifesteal: Lifesteal reduced from 16% to 13%
Spirit Lifesteal: Lifesteal reduced from 16% to 13%
Spirit Shredder Bullets: Lifesteal reduced from 12% to 10%
Spirit Rend: Lifesteal reduced from 12% to 10%
Fury Trance: Lifesteal reduced from 18% to 14%
Infuser: Lifesteal reduced from 16% to 13%
Infuser: Active Lifesteal reduced from 80% to 70%
Leech: Lifesteal reduced from 30% to 25%
Vampiric Burst: Lifesteal reduced from 16% to 13%
Vampiric Burst: Lifesteal reduced from 80% to 70%
Mystic Reverb: Lifesteal reduced from 10% to 8%
Mystic Reverb: Imbued Lifesteal reduced from 27% to 22%
Spiritual Overflow: Lifesteal reduced from 20% to 16% (part of a global adjustment on top of the prior rework to the item)
Lady Geist: Life Drain heal reduced from 80% to 75%
Abrams: Siphon Life heal reduced from 80/40% to 70/35%
\[ Heroes ]
Abrams: Fixed speed coming out of canceling Shoulder Charge being too high when hitting a hero
Apollo: Disengaging Sigil base damage reduced from 100 to 85
Billy: Rising Ram T3 now also reduces cooldown by 10s
Celeste: Bullet cycle time reduced from 0.65 to 0.58
Celeste: Shining Wonder radius increased from 14m to 15.5m
Celeste: Shining Wonder damage increased from 120 to 135
Doorman: Fixed a bug that could allow you to bring the Urn through a doorway
Drifter: Rend T3 now also increases melee scaling (1.2 to 1.6)
Drifter: Bloodscent T3 increased from +10% Amplified Damage to +12%
Dynamo: Kinetic Pulse spirit scaling reduced from 1.8 to 1.65
Dynamo: Quantum Entanglement cooldown increased from 19s to 20s
Haze: Restored being able to slide while using Bullet Dance
Haze: Bullet Dance range increased from 15m to 16m
Haze: Bullet Dance now has 30% evasion in the base ability
Haze: Bullet Dance T2 changed from "+10% Fire Rate and -45s Cooldown" to "+10% Fire Rate and +3m Move Speed"
Haze: Bullet Dance T3 changed from "+60% Evasion and +4m Move Speed" to "+40% Evasion and -75s Cooldown"
Holliday: Fixed Rising Ram interrupting Lasso
Holliday: Spirit Lasso T1 increased from +68 Damage to +80
Holliday: Spirit Lasso T3 increased from -30s Cooldown to -50s
Infernus: Flame Dash DPS spirit scaling reduced from 1.0 to 0.7
Infernus: Flame Dash DPS now does half damage to objective
McGinnis: Mini Turrets bounty from 80 + 2/minute to 40 + 4/minute
McGinnis: Fixed Mini Turrets being locked on objectives when they were invulnerable
McGinnis: Medicinal Specter duration increased from 6s to 6.5s
Mina: Nox Nostra DPS reduced by 6%
Mirage: Base health regen reduced from 2 to 1.5
Mirage: Fire Scarabs duration reduced from 8s to 7s
Mo & Krill: Burrow move speed increased from +4 to +5
Paige: Stamina increased from 2 to 3
Paige: Dash speed reduced to slow bucket
Paige: Plot Armor cooldown reduced from 30s to 28s
Paige: Bookwyrm recharge timer reduced from 8s to 7s
Paradox: Kinetic Carbine cooldown reduced from 30s to 28s
Paradox: Time Wall T2 weapon damage increased from +30% to +35%
Paradox: Kinetic Carbine now provides +20% Air Dash Distance when charged
Pocket: Enchanter's Satchel spirit scaling increased from 0.9 to 1.1
Pocket: Affliction cooldown reduced from 150s to 140s
Rem: Fixed a bug with Naptime that allowed you to attack while casting it
Rem: Pillow Toss recharge timer reduced from 10s to 9s
Shiv: Alt fire knockback reduced by 10%
Shiv: Serrated Knives spirit scaling reduced from 0.15 to 0.13
Shiv: Serrated Knives T3 spirit scaling reduced from +0.1 to +0.09
Silver: Fixed Tail Whack applying -12% Bullet Resist for the Disarm duration
Silver: Slam Fire Current Health As Damage reduced from 4% to 3%
Venator: Gutshot damage scaling reduced from 0.8 to 0.7
Venator: Gutshot wall hit damage scaling reduced from 0.9 to 0.8
Victor: Aura of Suffering T2 increased from +28 Max DPS to +34
Victor: Shocking Reanimation T3 increased from -100s Cooldown to -130s
Viscous: Goo Ball lockout period from being affected again reduced from 1.35 to 1.2 (a previous bug with increased debuff resistance for subsequent CC not working correctly on this ability was fixed recently)
Viscous: Fixed various locations where Splatter didn't bounce properly
Vyper: Lethal Venom cooldown increased from 24s to 28s
Vyper: Lethal Venom T2 increased from -8s Cooldown to -12s
Vyper: Lethal Venom cast range reduced from 15m to 10m and now scales with boons (0.2)
Vyper: Fixed Armor Piercing Rounds doing damage through Petrify
\[ Street Brawl ]
Unstable Concoction reduces the players respawn time by 50%
Seraphim Wings damage reduced while in air reduced from 60% to 40%
The following abilities have -15% radius in Street Brawl: Bookwyrm, Flame Dash, Essence Bomb, Entangling Thorns, Lightning Ball, Pulse Grenade, Frost Grenade
Mystic Expansion Radius bonus reduced from +20% to +16%
Greater Expansion Radius bonus reduced from +30% to +25%
Enhanced Escalating Exposure: Max Stacks from +8 to +6
Enhanced Escalating Exposure: Amp per stack from +2 to +1.5
Enhanced Escalating Exposure: Base shred from +8 to +10 (matching enhanced mystic invul)
Fixed Enhanced Weighted Shots not maintaining the benefits from Enhanced Slowing Bullets