
Win rate52.2%
Pick rate40.0%
Games in 7 days402,646
Abilities

Living InkAbility · key 1
Passive: Casting any other ability refreshes the cooldown of Flow State.
Cooldown 22sDuration 10sCharges 2
- I-4s Cooldown
+15m Max Drawing Distance
- IIOn Empower: Gain +10% Fire Rate for 10s, stacking 5 times
- III+1s Cooldown Reduction Per Hit
Improve scaling

Flow StateAbility · key 2
Drag a brush that continues to travel forward, leaving a trail that grants bonus slide distance for allies and a fading slow and
spirit damage to enemies it passes through, increased the further it travels.
Re-activate the ability to flick the brush forward, ending the ability early but dealing
spirit damage in a larger area.
Cooldown 23s
- IOn Slide: +150% Stamina Regeneration
- II-6s Cooldown
+8m Flick Range
+4s Trail Duration
- IIIOn Slide: Gain Damage Amp over time, up to 20% for 6s

Still LifeAbility · key 3
Choose a hero to be your subject, dealing
spirit damage over time as long as you are looking at them.
If the sketch is completed they take additional
spirit damage, suffer from
stun, and drop a sketch that can be picked up.
For each collected sketch, you permanently gain stats based on the hero.
Cooldown 35sRange 25mm
- IWhile Drawing: Gain 15 Health Regen, refreshed for 4s on pickup
- IIWhile Drawing: Subjects deal -35% Damage
- III+20% Move Speed
-11s Cooldown
+0.45s Stun Duration

Abstract LandscapeUltimate · key 4
Create a circular display of ink that blocks vision and grants allies
Spirit.
Enemies inside are revealed, and leaving causes them to take
spirit damage and suffer from
Silence and slow, destroying the ink in the process.
Cooldown 180sDuration 6s
- IIOn Buff: +25% Spirit Lifesteal
+15 Spirit Power
- III+1.25s Silence Duration
+4s Ability Duration
Change historyPatch changes and win rate a week before and a week after
Strong against
Not enough matches for stats.
Weak against
Not enough matches for stats.
Best teammates
Not enough matches for stats.
Laning
Soul lead at 15 minutes, 2v2 lanesNot enough lane data.
What to max first
Which ability gets maxed first and its win rateNot enough data.
Where this hero kills and dies
Not enough data for this filter.
Build path
What gets bought in each phase of the match. Click an item to see what people who bought it buy next.Ability order
the most common ability point sequences and their win rateNot enough ability data.
Popular builds
from the in-game build library; enter the ID in game to import the buildZunkz Violet BuildID 831659 · ★ 313 this week · last month
Stats
at level 1Health710
Health regen2.0 / s
Move speed6.9 m/s
Sprint bonus2.5 m/s
Stamina3
Stamina recovery0.22 / s
Light melee50
Heavy melee116
Reload speed1.00×
Crit damage taken1.00×
Popular items
from game data
87%46.2% wins

53%62.5% wins