Slam your bat into the ground,
pulling enemies down and dealing melee damage.
The slam creates a shockwave that deals
spirit damage and applies
knockup.
Rising RamAbility · key 2
Charge head-first into an enemy and send them into the air along with Billy.
Cooldown reduced by 50% on impact.
BlastedAbility · key 3
Passive: Melee hits restore ammo and inflict wrecked on the victim for 7.0s.
Chain GangUltimate · key 4
Chain nearby enemies to you. Chained enemies cannot use movement abilities and receive a heavy slow when they pull on the chain.
After a delay, yank everyone towards Billy and deal
spirit damage.
The chain breaks if you lose line of sight for a short while.