Conjure a dragon that appears at the target location before flying forward, dealing
spirit damage and leaving a burning path in its trail.
Plot ArmorAbility · key 2
Grant an ally a barrier. While the barrier holds, they gain
bonus weapon damage.
Captivating ReadAbility · key 3
Target an area with latent magic, applying slow.
The magic detonates after a delay, dealing
spirit damage and applying immobilize.
Rallying ChargeUltimate · key 4
Release a wave of spectral knights and steeds that charge across the entire city,
healing allies and dealing
spirit damage to enemies.
The strength of the
heal and
spirit damage is amplified as the knights travel further.