
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
No ranked matches with a rank in the history.
Burst Firebought 210×54.3%
Rapid Roundsbought 199×54.3%
Swift Strikerbought 196×54.6%
Bullet Lifestealbought 187×54.0%
Extended Magazinebought 110×54.5%
Ricochetbought 101×60.4%
Extra Staminabought 101×61.4%
Siphon Bulletsbought 98×62.2%
Headshot Boosterbought 98×52.0%
Quicksilver Reloadbought 95×52.6%
Active Reloadbought 88×58.0%
Fury Trancebought 87×57.5%
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