
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
No ranked matches with a rank in the history.
Close Quartersbought 59×64.4%
Toxic Bulletsbought 58×60.3%
Kinetic Dashbought 58×63.8%
Vampiric Burstbought 57×64.9%
Bullet Lifestealbought 54×66.7%
Point Blankbought 54×64.8%
Enduring Speedbought 54×63.0%
Stalkerbought 50×68.0%
Spirit Strikebought 49×69.4%
Melee Lifestealbought 49×71.4%
Lifestrikebought 42×71.4%
Sprint Bootsbought 42×61.9%
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