
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
No ranked matches with a rank in the history.
Active Reloadbought 63×82.5%
Rapid Roundsbought 60×81.7%
Extra Spiritbought 60×81.7%
Swift Strikerbought 59×86.4%
Burst Firebought 58×86.2%
Ricochetbought 51×86.3%
Bullet Lifestealbought 50×84.0%
Fury Trancebought 46×82.6%
Slowing Hexbought 42×76.2%
Surge of Powerbought 40×75.0%
Enduring Speedbought 38×73.7%
Warp Stonebought 36×94.4%
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