
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Quicksilver Reloadbought 58×51.7%
Headshot Boosterbought 39×56.4%
Toxic Bulletsbought 39×56.4%
Extra Staminabought 39×41.0%
Ricochetbought 35×51.4%
Swift Strikerbought 35×54.3%
Bullet Lifestealbought 31×54.8%
Fleetfootbought 30×60.0%
Extra Healthbought 27×59.3%
Headhunterbought 27×55.6%
Kinetic Dashbought 26×50.0%
Hollow Pointbought 25×48.0%
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