
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
No ranked matches with a rank in the history.
Battle Vestbought 34×41.2%
Slowing Bulletsbought 32×43.8%
Hollow Pointbought 32×43.8%
Bullet Lifestealbought 31×41.9%
Opening Roundsbought 31×38.7%
Weighted Shotsbought 31×41.9%
Toxic Bulletsbought 25×52.0%
Restorative Shotbought 25×36.0%
Enduring Speedbought 23×52.2%
Glass Cannonbought 22×59.1%
Compress Cooldownbought 22×31.8%
Superior Cooldownbought 21×33.3%
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