
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Escalating Exposurebought 72×68.1%
Extra Regenbought 70×64.3%
Duration Extenderbought 68×69.1%
Improved Spiritbought 64×65.6%
Mystic Vulnerabilitybought 64×71.9%
Healbanebought 64×70.3%
Superior Durationbought 64×65.6%
Spirit Lifestealbought 62×69.4%
Extra Chargebought 59×66.1%
Enchanter's Emblembought 56×64.3%
Extra Spiritbought 54×63.0%
Extra Healthbought 53×67.9%
3
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1
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4
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