
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Rapid Roundsbought 67×53.7%
Swift Strikerbought 65×53.8%
Burst Firebought 62×51.6%
Bullet Lifestealbought 61×55.7%
Active Reloadbought 49×57.1%
Extra Spiritbought 47×55.3%
Ricochetbought 40×67.5%
Tesla Bulletsbought 39×51.3%
Kinetic Dashbought 39×53.8%
Vampiric Burstbought 31×74.2%
Surge of Powerbought 31×58.1%
Bullet Resist Shredderbought 31×58.1%
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