
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Healing Boosterbought 266×54.9%
Enduring Speedbought 258×54.7%
Extra Regenbought 256×54.7%
Spirit Lifestealbought 241×55.6%
Escalating Exposurebought 239×57.7%
Infuserbought 233×57.1%
Warp Stonebought 233×57.1%
Sprint Bootsbought 233×54.5%
Mystic Vulnerabilitybought 231×56.3%
Superior Cooldownbought 228×56.1%
Mystic Expansionbought 210×57.1%
Transcendent Cooldownbought 190×56.8%
1
2
2
3
2
4
1
1
1
2
3
3
3
4
4
4