
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Close Quartersbought 59×61.0%
Point Blankbought 57×63.2%
Melee Chargebought 47×57.4%
Extra Regenbought 45×60.0%
Crushing Fistsbought 41×61.0%
Kinetic Dashbought 40×62.5%
Melee Lifestealbought 33×57.6%
Dispel Magicbought 33×51.5%
Restorative Shotbought 33×66.7%
Counterspellbought 31×54.8%
Healing Boosterbought 30×60.0%
Monster Roundsbought 26×61.5%
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