
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Improved Spiritbought 40×70.0%
Rapid Rechargebought 39×69.2%
Spirit Lifestealbought 39×69.2%
Extra Spiritbought 39×69.2%
Mystic Vulnerabilitybought 36×66.7%
Extra Chargebought 34×70.6%
Superior Durationbought 33×69.7%
Escalating Exposurebought 32×71.9%
Duration Extenderbought 29×65.5%
Enduring Speedbought 27×66.7%
Cold Frontbought 24×70.8%
Superior Cooldownbought 24×70.8%
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