
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
No ranked matches with a rank in the history.
Burst Firebought 64×43.8%
Bullet Lifestealbought 59×42.4%
Opening Roundsbought 59×44.1%
Split Shotbought 58×44.8%
Rapid Roundsbought 57×43.9%
Close Quartersbought 51×47.1%
Swift Strikerbought 48×41.7%
Point Blankbought 46×45.7%
Improved Spiritbought 40×35.0%
Quicksilver Reloadbought 36×36.1%
Mercurial Magnumbought 34×44.1%
Spirit Resiliencebought 32×37.5%
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