
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Swift Strikerbought 170×71.2%
Rapid Roundsbought 169×71.0%
Active Reloadbought 168×71.4%
Bullet Lifestealbought 164×72.0%
Burst Firebought 162×72.2%
Fury Trancebought 157×72.0%
Surge of Powerbought 151×73.5%
Extra Spiritbought 149×74.5%
Slowing Hexbought 133×72.2%
Enduring Speedbought 119×73.1%
Tesla Bulletsbought 118×70.3%
Capacitorbought 117×70.9%
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