
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
High-Velocity Roundsbought 34×38.2%
Restorative Shotbought 34×41.2%
Superior Cooldownbought 29×34.5%
Compress Cooldownbought 28×39.3%
Long Rangebought 28×25.0%
Monster Roundsbought 27×40.7%
Sharpshooterbought 27×25.9%
Express Shotbought 26×30.8%
Veil Walkerbought 24×37.5%
Tankbusterbought 24×29.2%
Slowing Hexbought 20×45.0%
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