
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
No ranked matches with a rank in the history.
Spirit Lifestealbought 125×42.4%
Healbanebought 99×44.4%
Healing Ritebought 88×40.9%
Superior Durationbought 87×46.0%
Surge of Powerbought 84×41.7%
Toxic Bulletsbought 82×46.3%
Enduring Speedbought 80×43.8%
Monster Roundsbought 78×48.7%
Duration Extenderbought 77×42.9%
Escalating Exposurebought 74×60.8%
Improved Spiritbought 68×47.1%
Cultist Sacrificebought 64×51.6%
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