
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Extra Chargebought 271×53.5%
Healing Boosterbought 255×52.2%
Improved Spiritbought 245×55.5%
Extra Spiritbought 243×55.6%
Extra Regenbought 239×52.3%
Monster Roundsbought 227×51.1%
Torment Pulsebought 222×51.8%
Mystic Expansionbought 221×55.2%
Cold Frontbought 216×50.5%
Extra Staminabought 204×54.4%
Healing Ritebought 198×52.5%
Duration Extenderbought 190×57.9%
2
2
3
3
1
1
4
2
4
2
3
3
4
1