
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
High-Velocity Roundsbought 262×53.4%
Enduring Speedbought 216×57.4%
Quicksilver Reloadbought 205×50.7%
Monster Roundsbought 195×54.9%
Sprint Bootsbought 190×58.4%
Battle Vestbought 180×59.4%
Bullet Lifestealbought 159×56.6%
Opening Roundsbought 149×49.7%
Hollow Pointbought 145×60.7%
Kinetic Dashbought 138×55.1%
Extra Staminabought 120×53.3%
Fleetfootbought 117×53.8%
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