
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Swift Strikerbought 217×52.5%
Rapid Roundsbought 210×51.4%
Burst Firebought 192×54.2%
Bullet Lifestealbought 181×52.5%
Active Reloadbought 149×51.0%
Ricochetbought 147×53.7%
Extra Spiritbought 138×51.4%
Slowing Hexbought 133×49.6%
Enduring Speedbought 111×56.8%
Sprint Bootsbought 104×58.7%
Bullet Resist Shredderbought 103×60.2%
Fury Trancebought 102×52.9%
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