
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
No ranked matches with a rank in the history.
Melee Lifestealbought 81×53.1%
Spirit Strikebought 80×53.8%
Extra Staminabought 78×55.1%
Close Quartersbought 75×56.0%
Berserkerbought 69×55.1%
Cold Frontbought 65×53.8%
Torment Pulsebought 63×57.1%
Extra Healthbought 63×50.8%
Compress Cooldownbought 55×58.2%
Restorative Shotbought 55×52.7%
Spirit Snatchbought 54×61.1%
Kinetic Dashbought 52×53.8%
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