
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
No ranked matches with a rank in the history.
Close Quartersbought 78×41.0%
Monster Roundsbought 74×43.2%
Melee Lifestealbought 69×36.2%
Spirit Snatchbought 64×43.8%
Enduring Speedbought 57×35.1%
Point Blankbought 55×36.4%
Bullet Resist Shredderbought 55×36.4%
Spirit Strikebought 50×40.0%
Torment Pulsebought 43×37.2%
Colossusbought 43×46.5%
Spirit Resiliencebought 42×35.7%
Sprint Bootsbought 41×36.6%
1
3
3
2
3
4
4
3
1
1
1
4
4
2