
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
No ranked matches with a rank in the history.
Quicksilver Reloadbought 101×52.5%
Headshot Boosterbought 94×56.4%
Headhunterbought 86×55.8%
Mystic Burstbought 82×57.3%
Restorative Shotbought 80×53.8%
Sprint Bootsbought 76×56.6%
Slowing Hexbought 75×58.7%
Monster Roundsbought 72×52.8%
Healing Ritebought 71×56.3%
Extra Regenbought 68×55.9%
Mystic Shotbought 67×55.2%
Bullet Resist Shredderbought 61×57.4%
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