
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
No ranked matches with a rank in the history.
Quicksilver Reloadbought 37×48.6%
Ricochetbought 36×47.2%
Extra Spiritbought 34×44.1%
High-Velocity Roundsbought 33×48.5%
Bullet Lifestealbought 32×43.8%
Sprint Bootsbought 32×46.9%
Metal Skinbought 30×46.7%
Hollow Pointbought 30×46.7%
Compress Cooldownbought 28×46.4%
Spiritual Overflowbought 28×42.9%
Burst Firebought 27×40.7%
Swift Strikerbought 27×44.4%
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