
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
No ranked matches with a rank in the history.
Extra Chargebought 43×65.1%
Extra Spiritbought 42×66.7%
Alchemical Firebought 42×66.7%
Enchanter's Emblembought 40×67.5%
Battle Vestbought 39×69.2%
Extra Staminabought 39×71.8%
Hollow Pointbought 38×68.4%
Long Rangebought 38×63.2%
Swift Strikerbought 37×67.6%
Mystic Vulnerabilitybought 36×69.4%
Extra Healthbought 35×65.7%
Bullet Resist Shredderbought 34×70.6%
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