
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
No ranked matches with a rank in the history.
Extra Chargebought 127×48.0%
Rapid Rechargebought 126×47.6%
Knockdownbought 114×44.7%
Mystic Expansionbought 108×50.9%
Compress Cooldownbought 98×52.0%
Guardian Wardbought 93×46.2%
Extra Spiritbought 89×51.7%
Superior Cooldownbought 89×49.4%
Greater Expansionbought 77×46.8%
Healing Tempobought 73×56.2%
Improved Spiritbought 58×51.7%
Surge of Powerbought 57×57.9%
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