
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Bullet Lifestealbought 207×57.0%
Battle Vestbought 202×56.4%
Weighted Shotsbought 167×58.1%
Enduring Speedbought 148×58.1%
Extended Magazinebought 140×58.6%
Kinetic Dashbought 138×58.0%
Glass Cannonbought 135×60.0%
Extra Staminabought 130×56.2%
Rapid Roundsbought 126×57.9%
Extra Chargebought 117×53.8%
Burst Firebought 113×57.5%
Restorative Shotbought 110×57.3%
2
2
1
3
2
4
4
4
4
1
1
1
2
3
3