
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
No ranked matches with a rank in the history.
Quicksilver Reloadbought 76×48.7%
Extra Spiritbought 72×51.4%
Bullet Lifestealbought 69×52.2%
Healing Ritebought 57×45.6%
High-Velocity Roundsbought 57×54.4%
Headshot Boosterbought 52×48.1%
Sprint Bootsbought 52×53.8%
Enduring Speedbought 51×51.0%
Extra Staminabought 51×49.0%
Headhunterbought 48×50.0%
Opening Roundsbought 47×51.1%
Kinetic Dashbought 46×52.2%
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