
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
No ranked matches with a rank in the history.
Torment Pulsebought 88×55.7%
Enduring Speedbought 87×57.5%
Sprint Bootsbought 84×57.1%
Cold Frontbought 82×58.5%
Enchanter's Emblembought 78×56.4%
Quicksilver Reloadbought 74×59.5%
Mystic Burstbought 72×58.3%
Compress Cooldownbought 63×58.7%
Monster Roundsbought 63×60.3%
Headshot Boosterbought 59×59.3%
Rapid Roundsbought 58×60.3%
Berserkerbought 58×60.3%
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