
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Melee Lifestealbought 59×49.2%
Lifestrikebought 57×49.1%
Berserkerbought 53×50.9%
Close Quartersbought 51×47.1%
Healing Boosterbought 51×47.1%
Extra Regenbought 50×48.0%
Slowing Bulletsbought 47×51.1%
Point Blankbought 47×48.9%
Enduring Speedbought 47×48.9%
Duration Extenderbought 46×52.2%
Extra Healthbought 41×46.3%
Extra Staminabought 37×59.5%
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