
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Close Quartersbought 71×46.5%
Melee Chargebought 70×47.1%
Point Blankbought 68×48.5%
Extra Healthbought 67×49.3%
Crushing Fistsbought 66×47.0%
Sprint Bootsbought 66×48.5%
Melee Lifestealbought 65×49.2%
Enchanter's Emblembought 62×48.4%
Spirit Snatchbought 59×44.1%
Enduring Speedbought 53×47.2%
Spirit Resiliencebought 51×49.0%
Colossusbought 50×58.0%
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