
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
No ranked matches with a rank in the history.
Extra Chargebought 144×53.5%
Extra Spiritbought 143×53.1%
Rapid Rechargebought 141×52.5%
Improved Spiritbought 139×51.8%
Boundless Spiritbought 104×53.8%
High-Velocity Roundsbought 97×51.5%
Spiritual Overflowbought 80×55.0%
Counterspellbought 70×50.0%
Swift Strikerbought 65×47.7%
Quicksilver Reloadbought 64×53.1%
Spirit Shieldingbought 63×50.8%
Burst Firebought 62×48.4%
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