
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Torment Pulsebought 48×47.9%
Radiant Regenerationbought 47×48.9%
Healbanebought 40×47.5%
Mystic Regenerationbought 32×46.9%
Enchanter's Emblembought 32×59.4%
Compress Cooldownbought 31×45.2%
Superior Cooldownbought 31×54.8%
Extra Chargebought 31×45.2%
Ethereal Shiftbought 29×55.2%
Suppressorbought 28×46.4%
Mystic Vulnerabilitybought 28×50.0%
Escalating Exposurebought 28×46.4%
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