
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Extra Regenbought 155×52.9%
Melee Chargebought 141×56.0%
Healing Boosterbought 141×53.2%
Spirit Strikebought 136×58.1%
Melee Lifestealbought 129×57.4%
Lifestrikebought 116×56.0%
Crushing Fistsbought 112×55.4%
Spirit Resiliencebought 104×56.7%
Spirit Snatchbought 102×55.9%
Hunter's Aurabought 92×60.9%
Cold Frontbought 90×56.7%
Berserkerbought 78×60.3%
2
1
2
3
2
4
1
1
2
1
4