
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Headshot Boosterbought 66×48.5%
Extra Staminabought 60×45.0%
Headhunterbought 58×53.4%
Compress Cooldownbought 54×57.4%
Superior Cooldownbought 49×53.1%
Sprint Bootsbought 45×46.7%
Opening Roundsbought 44×47.7%
High-Velocity Roundsbought 43×39.5%
Slowing Hexbought 42×45.2%
Superior Durationbought 37×48.6%
Mystic Burstbought 36×38.9%
Duration Extenderbought 34×47.1%
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