
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
No ranked matches with a rank in the history.
Bullet Lifestealbought 113×50.4%
Rapid Roundsbought 111×49.5%
Swift Strikerbought 109×49.5%
Extra Healthbought 95×50.5%
Extra Staminabought 95×55.8%
Burst Firebought 94×54.3%
Quicksilver Reloadbought 88×51.1%
Slowing Hexbought 86×52.3%
Lucky Shotbought 72×59.7%
Extra Spiritbought 71×46.5%
Headshot Boosterbought 70×51.4%
Bullet Resist Shredderbought 70×52.9%
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