
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Stalkerbought 301×50.2%
Close Quartersbought 294×49.3%
Slowing Bulletsbought 293×51.5%
Weighted Shotsbought 267×51.7%
Melee Lifestealbought 262×52.3%
Hunter's Aurabought 257×49.8%
Bullet Resist Shredderbought 213×52.6%
Berserkerbought 210×53.3%
Spirit Resiliencebought 196×47.4%
Inhibitorbought 195×54.4%
Extra Staminabought 181×48.1%
Battle Vestbought 172×47.7%
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