
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Headshot Boosterbought 186×50.0%
Headhunterbought 181×49.2%
Hollow Pointbought 172×51.2%
Stamina Masterybought 154×54.5%
Extra Staminabought 153×52.3%
Superior Cooldownbought 138×52.2%
Opening Roundsbought 135×52.6%
Fortitudebought 128×46.9%
Mystic Shotbought 90×51.1%
Slowing Hexbought 89×53.9%
Tankbusterbought 83×49.4%
Extra Healthbought 82×54.9%
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