
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Melee Lifestealbought 57×43.9%
Spirit Strikebought 52×44.2%
Spirit Snatchbought 52×46.2%
Extra Healthbought 44×43.2%
Lifestrikebought 43×48.8%
Stalkerbought 40×45.0%
Melee Chargebought 37×45.9%
Crushing Fistsbought 37×45.9%
Monster Roundsbought 37×51.4%
Extra Chargebought 36×50.0%
Cultist Sacrificebought 33×54.5%
Close Quartersbought 31×38.7%
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