
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Bullet Lifestealbought 77×48.1%
Close Quartersbought 77×48.1%
Restorative Shotbought 77×48.1%
Weighted Shotsbought 76×47.4%
Enduring Speedbought 75×48.0%
Extra Chargebought 74×48.6%
Battle Vestbought 73×49.3%
Hollow Pointbought 73×47.9%
Ballistic Enchantmentbought 70×48.6%
Point Blankbought 65×47.7%
Sprint Bootsbought 64×53.1%
Headshot Boosterbought 63×47.6%
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