
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
No ranked matches with a rank in the history.
Headshot Boosterbought 174×58.6%
Headhunterbought 171×58.5%
Superior Cooldownbought 166×58.4%
Compress Cooldownbought 139×58.3%
Sprint Bootsbought 123×61.0%
Extra Staminabought 117×58.1%
Restorative Shotbought 98×57.1%
Hollow Pointbought 97×63.9%
Enchanter's Emblembought 96×57.3%
Mystic Burstbought 88×52.3%
Weakening Headshotbought 85×60.0%
Tankbusterbought 79×57.0%
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