
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Headshot Boosterbought 70×54.3%
Compress Cooldownbought 61×50.8%
Mystic Vulnerabilitybought 60×50.0%
Kinetic Dashbought 59×55.9%
Mystic Regenerationbought 56×50.0%
Suppressorbought 56×50.0%
Recharging Rushbought 50×50.0%
Toxic Bulletsbought 50×52.0%
Ricochetbought 48×56.3%
Dispel Magicbought 46×50.0%
Escalating Exposurebought 43×58.1%
Headhunterbought 42×52.4%
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