
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
No ranked matches with a rank in the history.
Rapid Roundsbought 109×59.6%
Bullet Lifestealbought 97×62.9%
Burst Firebought 93×61.3%
Extra Staminabought 89×65.2%
Extra Regenbought 83×60.2%
Quicksilver Reloadbought 81×63.0%
Extra Healthbought 79×64.6%
Swift Strikerbought 74×60.8%
Slowing Hexbought 58×60.3%
Spirit Resiliencebought 58×60.3%
Kinetic Dashbought 54×66.7%
Fortitudebought 51×66.7%
3
1
3
2
3
4
1
1
2
3
2
1
4
4
4