
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Bullet Lifestealbought 49×49.0%
Swift Strikerbought 45×55.6%
Slowing Hexbought 43×51.2%
Ricochetbought 38×60.5%
Rapid Roundsbought 36×38.9%
Extra Spiritbought 35×48.6%
Burst Firebought 33×39.4%
Enduring Speedbought 32×65.6%
Unstoppablebought 30×56.7%
Active Reloadbought 29×48.3%
Tesla Bulletsbought 28×53.6%
Slowing Bulletsbought 25×48.0%
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