
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Bullet Lifestealbought 137×56.9%
Enduring Speedbought 134×57.5%
Rapid Rechargebought 133×57.1%
Hollow Pointbought 127×57.5%
Restorative Shotbought 123×57.7%
Battle Vestbought 120×55.0%
Sprint Bootsbought 115×60.9%
Intensifying Magazinebought 112×58.0%
Cultist Sacrificebought 108×56.5%
Monster Roundsbought 107×57.0%
Recharging Rushbought 107×56.1%
Extra Chargebought 107×55.1%
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