
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Headshot Boosterbought 174×48.3%
Extra Healthbought 169×48.5%
Compress Cooldownbought 164×50.0%
High-Velocity Roundsbought 160×49.4%
Long Rangebought 151×49.7%
Extra Staminabought 149×49.0%
Headhunterbought 141×48.9%
Mystic Burstbought 137×49.6%
Warp Stonebought 130×53.1%
Healing Ritebought 129×50.4%
Slowing Hexbought 129×47.3%
Veil Walkerbought 117×52.1%
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