
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Extra Chargebought 165×50.3%
Torment Pulsebought 158×51.3%
Guardian Wardbought 158×49.4%
Headshot Boosterbought 157×51.6%
Gritbought 155×51.0%
Healing Ritebought 150×51.3%
Divine Barrierbought 128×52.3%
Extra Spiritbought 113×46.9%
Healbanebought 111×51.4%
Duration Extenderbought 107×54.2%
Superior Durationbought 101×56.4%
Healing Boosterbought 95×56.8%
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