
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
No ranked matches with a rank in the history.
Monster Roundsbought 49×65.3%
Quicksilver Reloadbought 48×64.6%
Enduring Speedbought 47×63.8%
High-Velocity Roundsbought 46×65.2%
Weighted Shotsbought 46×63.0%
Kinetic Dashbought 46×65.2%
Slowing Bulletsbought 45×64.4%
Battle Vestbought 45×62.2%
Extra Staminabought 43×65.1%
Mercurial Magnumbought 42×64.3%
Bullet Lifestealbought 41×65.9%
Superior Durationbought 37×67.6%
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