
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Monster Roundsbought 31×48.4%
Fortitudebought 31×51.6%
Extra Healthbought 31×48.4%
Restorative Shotbought 31×48.4%
Slowing Bulletsbought 30×53.3%
Cultist Sacrificebought 30×50.0%
Weighted Shotsbought 28×50.0%
Ballistic Enchantmentbought 27×51.9%
Hollow Pointbought 26×50.0%
Rapid Rechargebought 25×52.0%
Weakening Headshotbought 25×52.0%
Mystic Expansionbought 20×55.0%
2
2
1
3
2
4
4
4
4
1
1
1
3
3
3